Sunday, 1 November 2009

Brief C: Character Design

“We would like your students to design and animate some characters for us for a potential animated advertisement for London Zoo. We are thinking about using a visual style that reflects traditional “Claymation” techniques but will be generated using CG processes. The characters should be worked up from the following list:”

1.Willie Billiams – “A hyperactive nine year old on his first visit to London Zoo with an obsessive interest in creepy crawlies.”
2.Cornelius – “A young and cocky ‘silver’ back gorilla, the most civilised and sensible occupant of the zoo by far.”

“I will consider the following points when working through my character designs:”

•“I will work in 3D and I will concentrate on two characters above.”
•I will be using Maya and photoshop to model and texture. The characters should be fully modelled to a maximum resolution of about 100,000 polygons, a decent texturing is vital.

•“We expect to see support work on paper, development drawings and character sheets that should include orthogonal views, i.e. front, back, top, and side, and a more expressive drawing of the character in a typical pose.”
•“I would like to see some expressive animation sequences that demonstrate the functionality of the rig and also character performance.”

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